Book Image

Unity 5.x Game AI Programming Cookbook

By : Jorge Palacios
5 (1)
Book Image

Unity 5.x Game AI Programming Cookbook

5 (1)
By: Jorge Palacios

Overview of this book

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.
Table of Contents (15 chapters)
Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Planning navigation in several frames: time-sliced search


When dealing with large graphs, computing paths can take a lot of time, even halting the game for a couple of seconds. This could ruins its overall experience, to say the least. Luckily enough there are methods to avoid this.

Note

This recipe is built on top of the principle of using coroutines as a method to keep the game running smoothly while finding a path in the background; some knowledge about coroutines is required.

Getting ready

We'll learn how to implement path-finding techniques using coroutines by refactoring the A* algorithm learned previously, but we will handle its signature as a different function.

How to do it...

Even though this recipe is only defining a function, please take into consideration the comments in the code to understand the indentation and code flow more effectively:

  1. Modify the Graph class and add a couple of member variables. One for storing the path and the other to know whether the coroutine has finished...