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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Creating player interactions


Here, we will create ways for the player to interact with the game world. For our game, we will have the player shooting their gun, collecting potions, and pausing the game as interactions. Create a new C# script and name it PlayerInteraction. First, we will create a couple of variables and add them to our script:

public GameObject Projectile, Potion;

The Projectile GameObject will be the bullets that we shoot and the Potion GameObject will be the potion prefab that we created earlier.

Shooting and pausing

We will create the functionality to shoot the gun and pause the game. Add this Update function to your script:

void Update ()
{
if(Time.tmeScale != 0.00f)
{
  if(Input.GetButtonUp("Fire1"))
    Instantiate(Projectile, transform.position, transform.rotation);

  if(Input.GetButtonUp("Esc_Key"))
  {
    if(Time.timeScale != 0.00f)
      Time.timeScale = 0.00f;
    else
      Time.timeScale = 1.00f;
  }
}
}

The first if statement will allow the player to shoot the projectile...

CONTINUE READING
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Unity Game Development Scripting
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