Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
About the Author
About the Reviewers

Chapter 10. Putting It All Together

In this chapter, based on what you learned in the previous chapters, we will create a small game. We won't be using everything, but will use most of what you learned. This chapter will be a great exercise to help you learn how everything we created works.

In this chapter, you will learn how to:

  • Create a main menu

  • Create a few playable levels

  • Implement character interactions

  • Use sound effects and music

  • Use the save and load features you created

  • Implement enemy AI