Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Well, this is the end. This was the final chapter and it utilized all that we created in the previous chapters. In this book, you learned how to make a GUI system, create AI, create items, save and load game data, create a sound system, and much more. Then, using what you learned, you were able to create a short game demonstrating most of what we did throughout the book. Now is the time to move beyond this book and create your own games.