Items in video games are very important. They can be tools, weapons, healing items, traps, clothing, armor, ammo, keys, and so on. Items are what the player will interact with the most in your game. Since the items are so often used, it is a good practice to create item classes that can be expanded and used in all possible situations without having to rewrite the class.
In this chapter, we will cover the following topics:
Creating customizable classes for items
Learning how GameObjects can interact with each other through sending messages
Creating an
Item
class that affects the playerCreating a
Melee
item class that will affect environments and enemiesCreating a
Projectile
item class that can be used for items that travel distancesUtilizing a classification system for all objects to decide what they do
Using trigger-based collisions for the
Melee
andProjectile
item classesUsing two types of movement for projectile items