Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Playtesting


To playtest these item classes, try doing any of the following:

  • Keep in mind that to use triggers, your GameObject must be a RigidBody

  • Modify all of the variables to see what different results you get

  • Try different combinations of actions and types to see what happens

  • Add more actions and types to the classes and see how your functions behave for them

  • Set up a test scene and use all of the item classes we created

  • Modify the speed variables in the projectile class to see the varying results

  • For melee items, add a health variable to it and create an endurance system

  • For projectile items, see if you can figure out how to allow the item to pass though multiple objects before destroying itself

  • For self items, try to add a functionality to allow multiple uses of items before they get destroyed