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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Chapter 4. Inventory

In this chapter, we will create an inventory storage system. We'll also create a GUI representation of the inventory for the player to interact with, as well as showing the player their quick items. Items that can be quickly used or equipped using easy access keys are known as quick items; they are used frequently in RPG and FPS games. Inventories are used in many games from all genres, so having a good way to make one is very helpful.

In this chapter, we will cover the following topics:

  • Creating a storage system for GameObjects
  • Adding items to the inventory
  • Removing items from the inventory
  • Initializing the inventory
  • Setting the inventory size to be dynamic
  • Making it possible to have multiples of items
  • Setting quick items that can be used by our custom quick item inputs
  • Accessing the inventory using our custom inventory inputs
  • Displaying the inventory on screen via GUI
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Unity Game Development Scripting
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