Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Keeping Score

In many games, having stats and scores are a way of showing the players how far along they've come. For some games, stats decide whether players win or lose the game or rounds they play. There are some games where stats create competition such as a high score table in a racing game, or a ranking system in a first-person shooter game. Stats can be used in many ways. They can influence a player to do things they normally wouldn't do, just to get that stat.

In this chapter, we will:

  • Create stats for the player

  • Implement those stats in our scripts

  • Create a stat tracker for the stats

  • Create an achievement system

  • Use PlayerPrefs to save our stats

  • Use GUI methods to show the stats and achievements

  • Create/assign the stats

Before we implement our stats, we need to figure out what stats we want to keep track of. This is a rudimentary yet an important step.