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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Chapter 7. Creating Save and Load Systems

Saving data within a game is very important, which can be seen in just about every game out there. There is all kinds of data that you might want to keep track of, not only for yourself, but also for the player. The player's inventory, enemies' position, the player's statistics, and a lot more can be saved and loaded from a file that you create. In Unity, there are several ways to save data that you can choose from. Earlier in this book, we already went over how to use PlayerPrefs to save and load data. In this chapter, you will learn how to use XML and custom flat files, and then create a way to activate your saving and loading processes.

In this chapter, you will:

  • Save data to a flat file
  • Load data from a flat file
  • Customize our flat file
  • Save data to an XML file
  • Load data from an XML file
  • Implement a checkpoint-based system
  • Implement an anywhere/anytime saving system
CONTINUE READING
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Unity Game Development Scripting
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