Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to implement two save systems. You first learned how to save to and load from a flat file. Next, you learned how to save to and load from an XML document. We also went over how to use Notepad++ to create the XML file.

In the next chapter, you will learn how to implement sound into the game. We will go over the background music, atmospheric sounds and sound effects. We will also make the music and atmospheric sounds in both random and playlist styles.