Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Aural Integration

In this chapter, you will learn about adding audio in our game in various ways. Combining the usage of background music, atmospheric sounds, and event-driven sound effects, you will have a game that feels very much alive. Audio plays a major role in how players perceive the game world, and can be as important as graphics in setting the mood of a scene.

In this chapter, you will learn about the following things:

  • How to create a random music system

  • How to create a playlist-styled music system

  • How to integrate and manage atmospheric sounds

  • How to create an event-driven sound effects system