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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Atmospheric sounds


Now, we will create a system to handle atmospheric sounds. Atmospheric sounds are sound effects played in a game to give your scene more immersion. Some good examples are wind blowing in a field, the sounds of drowned out chatter in a pub, your character breathing hard after running for a while, and so on.

Creating the script and variables

To start off, we will need to create a new script and name it ATM_Manager. Next, we will create a few variables needed to play our sounds:

public List<AudioClip> tmpList = new List<AudioClip>();
public List<string> keys = new List<string>();
public List<KeyValuePair<string, AudioClip>> atmList = new List<KeyValuePair<string, AudioClip>>();
public float atmVolume = 1.00f;

The first three variables that we create are lists. The first of our lists is an AudioClip list, which will hold the sound files that we will use. Next, we create a string list, which we will fill with the name of the sound...

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Unity Game Development Scripting
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