Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
About the Author
About the Reviewers


In this chapter, you learned how to play background music, sound effects, and atmospheric sounds. To play background music we created two unique systems, a random based system and a playlist styled system. Our atmospheric sounds are easy to play as we used a key-based system to call and play sounds with ease. We made a simple yet effective event-based system to play sound effects.

In the next chapter, we will go over the optimization of our game. We will cover how to adjust the graphics, sound, lighting, and many more options to make our games effective and smooth across all platforms.