Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
About the Author
About the Reviewers


In this chapter, you learned how to create and save custom settings for your game. We created various settings for video as well as audio configurations. We then finally created a GUI menu to allow the player to modify the settings and optimize their game.

In the next chapter, we'll create a small game that will feature all of the gameplay features that we created throughout this book. By doing this, you will get a great example of how to implement everything you learned so far.