Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


Over the course of this chapter, we will be expanding on our twin-stick shooter by adding additional UI elements that will include a main menu, a pause menu, and an options menu and will give us the ability to restart our project. This chapter uses the UnityGUI system that existed before Unity 4.6. Even though the new system does have its advantages, the old system is still quite useful to learn. It's still the only way to create UI elements for the Unity Editor (which you can use to create plugins that you can sell on the Asset Store), and it has a much larger amount of documentation out there to help new users.

Note

If you are interested in learning specifically about the new GUI system, please check out Chapter 9, Creating GUIs Part 2 – Unity's New GUI System, where I talk about specific cases in which you'd want to use the new system.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is...