Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Customizing your exported project via the player settings


Now that we know what happens by default, let's take some time to customize the project to make it look as nice as possible. The PlayerSettings section is where we can define different parameters for each platform that we want to put the game onto. We perform the following steps:

  1. To open the player settings, you can either click on the Player Settings… button from the Build Settings menu or navigate to Edit | Project Settings | Player. Have a look at the following screenshot:

    The player settings are actually shown in the Inspector tab. There are some key properties at the top, which are cross-platform, which means that they will apply to all platforms (or rather, that they will be the defaults that you can later override).

  2. Now, in the Example Code folder, you'll find a cursor_hand image. Drag-and-drop that image to the Assets/Sprites location of the project browser. Once there, select the image, and in the Inspector tab, change the Texture...