Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


In this chapter, we will do some of the cool things that we can do with Unity's new GUI system.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Creating health bars

  • Adding in text

  • Working with buttons and anchors

In this chapter, we will use one of the projects we created in the previous chapters, specifically the First Person Shooter project that we worked on in Chapter 4, First Person Shooter Part 1 – Creating Exterior Environments, Chapter 5, First Person Shooter Part 2 – Creating Interior Environments, and Chapter 6, First Person Shooter Part 3 – Implementing Gameplay and AI. You can continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt's website at https://www.packtpub.com/books/content/support.

In addition, the completed project and source files are located here for...