Book Image

Mastering iOS Game Development

By : Peter Ahlgren, Miguel DeQuadros
Book Image

Mastering iOS Game Development

By: Peter Ahlgren, Miguel DeQuadros

Overview of this book

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Table of Contents (15 chapters)

Chapter 2. Creating the Stuff

Now that you have Xcode all set up, I know you are excited to get started on developing your awesome new game! However, as you know, we have to start slow! All games have assets, such as a 3D model, an image, or super awesome sound effects. If you don't know anything about stuff like this, then you've come to the right place! In this chapter we are going to discuss:

  • Creating or obtaining assets for your game

  • Creating an optimized asset

  • Designing your game

This is where you can start to get really creative! Once you start designing the building blocks of your awesome new project, the fun really begins.

Some assets will be easy to create, some will require a little more effort, some may involve paying people to create them for you, and some may require downloading free assets, as shown in the following image:

Enough intro, let's roll!