Let's see what we talked about in this chapter. Well, what didn't we talk about?! We discussed all things debugging. We started off talking about installing and testing our app on the iOS simulator. Being as limited as it is, we then moved on to testing on a physical device because hey, it's pretty tough to click on two areas at once as you are trying to test a platformer like the one we've created.
We then discussed setting up TestFlight so that we can get beta testers to help us out in finding some ravenous bugs hidden deep within the confides of our code. Again, a seven-year-old child bashing the screen is bound to find a bug a helluva lot quicker than a 20+ device-respecting developer.
We then discussed the fun of debugging and all the great tips and tricks for debugging. We also covered some things to keep in mind and various ways to test our code line by line as well as slowing animations down so we can see things as they happen.
It's been a lot of reading for this chapter, and...