Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We learned a lot about LibGDX in this chapter and all the other bits and bobs to prepare your system for multi-platform game development, specifically on the following points:

  • We discussed every step in great detail to successfully download, install, and configure all the required software components: JDK, Eclipse, LibGDX, Android SDK, and additional Eclipse plugins for Android, HTML5/GWT, and RoboVM.

  • We learned how to use the project setup tool that comes with LibGDX to easily generate all the required Eclipse projects for a new application and how to import them. We also learned what a game needs to come alive.

  • We found out why planning game projects is so important.

  • We also saw how to plan a game project by writing an outline.

In Chapter 2, Cross-platform Development – Build Once, Deploy Anywhere, we will learn more about how to deploy and run a LibGDX application on all supported target platforms. Building on this knowledge, we will finally jump to the first code examples where the magic happens and take a closer look at it to find out how it works.