In Chapter 11, Advanced Programming Techniques, you learned about 2D physics using Box2D. Now, we will enter the next dimension: 3D physics using the Bullet Physics engine. Bullet Physics itself is a huge topic, so, this chapter will focus on providing you with a basic idea about the 3D physics engine. Later, we will create a physics simulation using basic shapes.
In this chapter, we will cover the following topics:
Create a project using
gdx-setup.jar
Focus on the basic concepts of bullet
Create a simple application to simulate physics using Bullet