Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Cross-platform Development – Build Once, Deploy Anywhere

In this chapter, you will learn more about the generated Eclipse projects and how they work together. Also, you will learn the following components of the LibGDX framework:

  • Backends

  • Modules

  • Application life cycle and interface

  • Starter classes

At the end of this chapter, you will take a closer look at the demo application and inspect the generated code of the Main class in great detail. You will learn how to set breakpoints, run the application in the debug mode, and speed up your overall productivity with the awesome JVM Code Hot Swapping feature. The discussion on the demo application ends with some simple and fun modifications to the code accompanied by a demonstration of the JVM Code Hot Swapping feature.

After completing this chapter, you will be able to deploy, run, and debug the demo application from Chapter 1, Introduction to LibGDX and Project Setup, on a desktop (including Windows, Linux, and Mac OS X), on Android, iOS...