We will now implement the level loader that will be able to read and interpret the image data.
Note
You might want to refer to the handling of level data section in Chapter 3, Configuring the Game, where we defined and discussed the level format.
Create a new file for the Level
class and add the following code:
package com.packtpub.libgdx.canyonbunny.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.utils.Array; import com.packtpub.libgdx.canyonbunny.game.objects.AbstractGameObject; import com.packtpub.libgdx.canyonbunny.game.objects.Clouds; import com.packtpub.libgdx.canyonbunny.game.objects.Mountains; import com.packtpub.libgdx.canyonbunny.game.objects.Rock; import com.packtpub.libgdx.canyonbunny.game.objects.WaterOverlay; public class Level { public static final String TAG = Level.class.getName(); public enum BLOCK_TYPE { EMPTY(0, 0, 0), // black ...