Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding parallax scrolling to the mountains in the background


Parallax scrolling is a special scrolling technique that creates the illusion of depth in a 2D scene. Therefore, the objects in the background move slower than the objects in the foreground when the camera moves by.

We will now implement a parallax scrolling effect for the mountains in the background of the game screen.

Add the following import line to the Mountains class:

import com.badlogic.gdx.math.Vector2;

After this, add the following lines of code to the same class:

public void updateScrollPosition (Vector2 camPosition) {
position.set(camPosition.x, position.y);
}

Next, make the following changes to the same class:

private void drawMountain (SpriteBatch batch, float offsetX, float offsetY, float tintColor, float parallaxSpeedX) {
TextureRegion reg = null;
batch.setColor(tintColor, tintColor, tintColor, 1);
floatxRel = dimension.x * offsetX;
floatyRel = dimension.y * offsetY;

  // mountains span the whole level  
int mountainLength...