Book Image

Unity for Architectural Visualization

By : Stefan Boeykens
Book Image

Unity for Architectural Visualization

By: Stefan Boeykens

Overview of this book

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace. "Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level. This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.
Table of Contents (15 chapters)
Unity for Architectural Visualization
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Loading 3D Warehouse models


To increase the impact of an interactive environment, it should contain sufficient detail. Furniture, accessories, plants, cars, and people can enliven the project. Rather than filling the model with every possible object, place some key items on visible locations around the scene. There are several online repositories of models, animations, and textures. The Unity Asset Store is an obvious entry, but do not underestimate the vast amount of online content that is freely available in Trimble 3D Warehouse. However, as the terms of service (ToS) are not fully clear for usage in commercial projects, you might want to rely on other sources or create your own models. You can either download models directly into Unity using the COLLADA format or prepare them first in other software. It is advised to start from the SketchUp model and at least clean up the normals (front/back faces), as explained in Chapter 1, An Integrated Unity Workflow, before exporting into Unity and...