Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered some of the necessary tools needed to start developing applications for Corona SDK. Whether you are working on a Mac OS X or Microsoft Windows, you will notice the similarities in working on both operating systems and how simple it is to run the Corona SDK.

To further familiarize yourself with Corona, try doing the following:

  • Take time to look into the sample codes provided by Corona to view the capabilities of the SDK

  • Feel free to alter any of the sample codes to your liking to get a better understanding of programming in Lua

  • Whether you're working on iOS (if you're a registered Apple developer) or Android, try installing any of the sample codes on your device to see how the applications work outside a simulator environment

  • Take a look at the Corona Labs Forums at http://forums.coronalabs.com/ and browse through the latest discussions on Corona development by fellow Corona SDK developers and personnel

Now that you understand the process of how to display objects in Corona, we'll be able to dive into other functions that will help create an operational mobile game.

In the next chapter, we'll look at further details of the Lua programming language, and you will learn simple coding techniques that are similar to the sample code in Corona. You will get a better understanding of the Lua syntax and notice how fast and easy it is to learn compared to other programming languages. So, let's get started!