Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter discussed parts of Lua programming that will send you on your way to start creating your own apps in Corona. As you continue working with Lua, you'll start understanding the terminology better. Eventually, you'll find new programming solutions that will benefit your development process.

Some skills you learned so far include the following:

  • Creating variables and assigning values to them

  • Establishing expressions using operators

  • Using the Corona terminal to output or print results

  • Using tables to structure lists, arrays, sets, and so on

  • Adding display objects in the simulator

  • Configuring your application build to work on different mobile devices

  • Implementing dynamic resolution images

  • Creating functions to run a block of code

This section was definitely a lot to take in. There is still a lot of information on Lua that we didn't get to touch base on, but you have learned enough to get you started. For more information on programming in Lua, you can refer to http://www.lua.org/pil...