Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building the application


Now that we have configured our application to the landscape mode and set the display contents to scale on multiple devices, we're ready to start designing the game. Before we start writing some code for the game, we need to add in some art assets that will be displayed on the screen. You can find them in the Chapter 3 Resources folder. You can download the project files that accompany this book from the Packt Publishing website. The following are the files that you'll need to add to your Breakout project folder:

  • alertBox.png

  • bg.png

  • mmScreen.png

  • ball.png

  • paddle.png

  • brick.png

  • playbtn.png

Displaying groups

An important function that we'll be introducing in this game is display.newGroup(). Display groups allow you to add and remove child display objects and collect the related display objects. Initially, there are no children in a group. The local origin is at the parent object's origin; the anchor point is initialized to this local origin. You can easily organize...