We have completed the first half of this game tutorial. Understanding how to structure a Corona project properly makes it easier to keep your code organized and tracks your assets better. We have got a taste of working with blocks of code that pertain to a small part of the game logic needed to allow the application to run.
So far we have:
Specified the build configuration on displaying the content for Android and iOS devices
Introduced the main variables and constants that will run in the application
Instantiated the physics engine and started to apply it to the game objects that require physical bodies
Created transitions from menus to game play screens
Added display objects and game messages to the screen
It's quite an accomplishment of how much we've done so far, including learning a new API in the process of coding the application. We still have a lot more to add before the game can be fully functional.
In the next chapter, we'll be finishing the second half of this game tutorial. We...