Getting the paddle to move side to side is one of the key actions that needs to be accomplished. Part of the game design is to prevent the ball from reaching the bottom of the screen. We will be separating the paddle movement in the simulator and the accelerometer. The movement in the simulator enables us to test with touch events since accelerometer actions cannot be tested in the simulator.
Corona SDK Mobile Game Development: Beginner's Guide
By :
Corona SDK Mobile Game Development: Beginner's Guide
By:
Overview of this book
Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Corona SDK
Lua Crash Course and the Corona Framework
Building Our First Game – Breakout
Game Controls
Animating Our Game
Playing Sounds and Music
Physics – Falling Objects
Operation Composer
Handling Multiple Devices and Networking Your Apps
Optimizing, Testing, and Shipping Your Games
Implementing In-App Purchases
Pop Quiz Answers
Index
Customer Reviews