We will make sure that when a game over display screen pops up, any of our display objects that are currently in motion stop moving, and the event listeners are deactivated. Aside from the visual display of our game over screen, we'll be adding a sound notification that will also help to trigger the event. To end the game, perform the following steps:
Create a new local function called
callGameOver()
and place it after thesetScore()
function and before thedrawBackground()
function:local callGameOver = function()
Introduce the sound effects when the game over display pops up. Have
gameIsActive
set tofalse
and pause the physics in the game:audio.play( gameOverSound ) gameIsActive = false physics.pause()
Create a shade that overlays the current background:
shade = display.newRect( 0, 0, 570, 320 ) shade:setFillColor( 0, 0, 0 ) shade.x = 240; shade.y = 160 shade.alpha = 0 -- Getting shade ready to display at game...