Congratulations! We have a game that is complete and can go into the App Store or Google Play Store. Of course, we will not use this exact game, but you have learned enough to create one. It's a great accomplishment to have completed the game framework, especially in the short amount of time it took to create something so simple.
Here are some skills you learned in this chapter:
Saving high scores using saveValue() and loadValue()
Understanding how to pause physics/timers
Displaying the pause menu
Change scenes with the Composer API
Creating transitions between scenes using loading screens
Using a main menu to introduce the game title and submenus
We have achieved an important milestone in this chapter. Everything that we have gone over in the previous chapters was applied to this sample game. The great thing about it is that it took us less than a day's worth of development to code. The art assets, on the other hand, are a different story.
We still have a few more things to learn with regard...