Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

The recovery


While the Magnavox Odyssey console could play multiple games, the software was embedded on chips in the console; the cartridges would simply modify the circuitry inside the console with jumpers. The configuration of the jumpers would define which game you played. This meant that no software changes could occur on the device but hardware changes only. If a new game was created you'd have to buy a new device to attach to your television.

A new breed of console had been conceived and was starting to arrive, one that would allow new circuitry to be added easily and allow new games to be played without the need to buy a new machine. The trick was to have microprocessors inside the video-game cartridge. When the cartridge was plugged in to the device, it became part of the console, running whatever program was stored in Read Only Memory (ROM) on the cartridge.

While the system for running games had improved, video-game production itself was still very basic with most development being carried out by one person. They would create the concept, write the code, draw the graphics, and make the sound, much like one-man developer teams.

In 1979, four developers from Atari realized that the games they had created for meager pay were earning Atari around $60,000,000 a year. They decided to leave and set up their own company. Activision , the first third-party developer was founded.

After the success of Space Invaders, video games started to become mainstream. Arcade machines entered shopping malls, restaurants, and convenience stores bringing about an explosion in video-game usage. Space Invaders sold over 360,000 arcade machines worldwide and generated over $2,000,000,000 in quarters. From 1978 to 1981, the sales of arcade machines went from $50,000,000 to $900,000,000.

By 1982, video games generated more revenue than both pop music and Hollywood films combined.

It was around this time that a debt-ridden toy company named Nintendo turned around its fortunes, by firstly, securing the rights to distribute the Magnavox Odyssey console in Japan and secondly, creating their own games for arcades and on the Atari 2600 machine, Intellivision, and ColecoVision video-game systems. In 1985, Nintendo released Nintendo Entertainment System (NES) and the system was a huge success.