Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

The competitors


Not wanting to miss out on the new cellular gold rush, Google announced its Android operating system in 2007 and the first Android phone was released in October 2008. Android's unique selling point was its openness. While Apple was allowing third-party development for its iPhone and iPod touch devices, the developers were restricted in what their apps could do. Apple provided access to high level methods in iPhone OS while Android allowed almost any aspect of the operating system to be modified or augmented as the developer saw fit.

Android was essentially free for any cell phone manufacturers to install on their devices, so uptake of Android grew massively. Some just installed a basic, unmodified version of Android while others, such as Samsung and HTC, installed their own version of Android for better or worse. Others, such as Amazon, have taken Android, forked, and modified it beyond all recognition. That's the beauty and flaw of Android, you have the ability to do whatever you want with the operating system. Sometimes the results are stunning but other times the results are a disaster. This is what Apple is trying to avoid by limiting software access and producing their own hardware.