Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

The project structure


Keeping your Unity project in a good shape is important. Things can quickly get out of hand as a project goes from small prototype to full on work-in-progress. Normally, you have good intentions to tidy it up at a later date but the deadlines and bugs always seem to get in the way. Setting up the project structure before you start, and sticking to it as you go along, will save you a lot of time as you won't be searching for files later on when you could be programming.

You should still have your Sokoban project from Chapter 2, Setting Up Unity and the Ouya Plug-in, so we'll carry on from that point. So far the project is set up so that the platform is Android and we have imported the OuyaSDK-Core unity package. This will have created some folders already in your project. Make the project panel visible by clicking on Window | Project; there should already be some folders there, namely LitJson, Ouya, and Plugins. We're going to create some new folders to hold other files...