Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Scripts and MonoDevelop


Click on GameObject | Create Empty and a new GameObject will appear on the stage with the name GameObject. It should already be highlighted, so click it once more and the name will become editable, call it AdvanceToNextLevel.

We're going to create and attach a C# sharp script to the AdvanceToNextLevel GameObject that will load a new scene as soon as this one is initialized. Right-click on the Scripts folder you created earlier and then click on Create and select the C# Script label. Once you click on it, a script will appear in the Scripts folder and it should already have focus and be asking you to type a name for the script, call it AdvanceToNextLevel. Double-click on the script in Unity and it will open MonoDevelop, which is an open source, integrated development environment that runs on Linux, Mac OSX, and Windows. It supports automatic code completion, source control, and Graphical User Interface (GUI).

After MonoDevelop has loaded, you will be presented with the...