Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Mobile controls


We're going to keep our controls really simple for this demo, there won't be a virtual joystick or button in sight. As we only need three functions, namely left, forward, and right, we'll be breaking the screen up in to three sections and using the left section for turning left, the center section for forward, and the right section for turning right. The following is a screenshot of the game with the control areas overlaid for illustration purposes:

We already have our control script for the game, Sokoban, so go ahead and double-click on it to edit it in MonoDevelop.

We're going to create a new method that will return true or false when we pass it in a string for the control direction we want to check. It should only return true if the tap has just happened, and not keep returning true if the user holds his finger on the screen. The method is as follows:

  // Check if an area of the screen has been
  // touched for the very first time
  bool FirstTouchForControlType(string controlType...