Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers


In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:

  • A grayscale reptilian scales image to be used as a bump map and to color the skin

  • Painted image textures for the skin diffuse coloration

  • A tileable image for the worn armor metallic surface

  • A bump image for the armor decoration patterns

In this chapter, we'll focus on the skin of the Gidiosaurus, and the last two textures for the armor will be treated in the next chapter.

The most difficult and tedious part is, no doubt, rendering the scales on the Gidiosaurus skin; I mean, if we had to paint the scales one by one. Instead, we'll try to obtain the complex scales pattern with the minimum effort possible, using a couple of techniques to speed up the work.

Trying to keep things clear, from now on we'll use two different texture folders: the usual...