Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Painting to fix the seams and to modify the baked scales image maps

In the previous recipe, we baked the randomly tiled scales image map on the 5 tiles of the UVMap coordinates layer. This was necessary for the next step to be able to fix seams and modify certain areas of the baked scales images through the Paint Tool.

In order to paint in real time on both the model and on all the images assigned to the 5 different UV tiles, and at the same time, once again we need to first prepare the file. To be more precise, we must assign 5 different materials to the mesh, one for each tile and each one with the appropriate image texture.

Getting ready

Start Blender and re-open the Gidiosaurus_baking_scales_01.blend file; save the file as Gidiosaurus_baking_scales_02.blend.

  1. Minimize the image editor windows on the left as much as possible, then also minimize the Outliner, the Material, and the Texture windows on the right to make room for the 3D viewport.

  2. Click on the Viewport Shading button in the 3D viewport...