Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Baking the normals of the sculpted mesh on the low resolution one

At this point, we can transfer all the details sculpted on our high resolution meshes (the Gidiosaurus and the Armor objects) to the low resolution assets; to do this, we have to bake these details as normal maps.

Getting ready

Continue from the previous Gidiosaurus_details_sculpt.blend file:

  1. Split the 3D viewport into two windows and change the left one into a UV/Image Editor window.

  2. Go to the 11th scene layer and select the Gidiosaurus_lowres object; press the Tab key to enter Edit Mode and, if necessary, press A to select all the vertices.

  3. Go to the UV Maps subpanel under the Object Data window, click on the + icon button to add a new UV coordinates layer, rename it as UVMap_norm, and click on the camera icon to make it the active UV layer.

  4. Put the mouse pointer in the 3D viewport and press U. In the UV Mapping pop-up menu, select the Smart UV Project item; in the pop-up panel, click on the Island Margin value (default = 0.00...