Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Building the reptile skin shaders in Cycles

So, let's start with the Gidiosaurus skin.

Getting ready

But first, as usual, we must prepare the file:

  1. As the very first step, go to the texture_making folder and move the textures vcol.png, vcol2.png, norm.png, and norm2.png to the textures folder.

  2. Then start Blender and open the Gidiosaurus_baking_normals.blend file we saved in Chapter 11, Refining the Textures.

  3. Switch the left UV/Image Editor window with a Node Editor window and press the N key to get rid of the Properties sidebar. Put the mouse pointer in the 3D viewport to the right and press the T key to get rid of the Tool Shelf panel, then press the Z key twice to go in Solid viewport shading mode.

  4. Enable the 3rd scene layer, select and delete the Armor_detailing object (press the X key, then left-click to confirm).

  5. Enable the 4th scene layer and select and delete the Gidiosaurus_for_baking object as well. Enable the 14th scene layer, and also select and delete the Gidiosaurus_detailing and the...