Making a node group of the skin shader to reuse it
Once we are satisfied with the reptile skin shader created for the character's head, we can copy it to the other parts of the body, that is to the other material slots, and then apply the necessary modifications. Those, in this case, just consist of different color and scales image textures.
This means that all the other shader parts can be reused as they are. In this recipe, in fact, we are going to make a node group of these parts so as to easily re-use the shader for the other materials slots.
Getting ready
Just start Blender and re-open the previously saved Gidiosaurus_skin_Cycles_01.blend
file.
How to do it…
Let's start to create our skin node group:
In the Material window, select the slot of the
Material_skin_U0V0
.Put the mouse pointer in the Node Editor window, press the B key and left-click to box-select all the nodes with their respective frames. Then, press the Shift key and right-click (twice for each one) to deselect the Attribute_UV1...