Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Building the eyes' shaders in Blender Internal

We'll now see how to make the shaders for the Gidiosaurus's eyes; they are composed of two objects, the Corneas and the Eyes objects, so let's start with the first one.

Getting ready

Enable the 6th and the 12th scene layers and select the Corneas object; in the Outliner, disable the Eyes object's visibility in the viewport to hide it, put the mouse pointer inside the Camera view, zoom to one of the eyeballs and then start the Rendered preview.

How to do it…

Let's start to create the Corneas material:

  1. Put the mouse pointer in the Node Editor window and add: a Material node (Shift + A | Input | Material), a Geometry node (Shift + A | Input | Geometry), a MixRGB node (Shift + A | Color | MixRGB) and an Output node (Shift + A | Output | Output).

  2. Connect the Color output of the Material node to the Color input socket of the Output node, then click on the New button on the Material node to create a new material and rename it Cornea_bump.

  3. In the Material...