Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Building the armor shaders in Blender Internal

We arrive finally at making the Armor shaders under the Blender Internal engine; we have four materials, here: the two UDIM plate shaders, the rivets shaders and the leather material for the tiers.

Getting ready

Enable the 6th and the 13th scene layers and select the Armor object; if your computer is powerful enough, use the Rendered preview while you are working.

How to do it…

Let's start with the first UDIM tile material creation, the main armor plates:

  1. Put the mouse pointer in the Node Editor window and add a Material node (Shift + A | Input | Material), a MixRGB node (Shift + A | Color | MixRGB) and an Output node (Shift + A | Output | Output). In the N Properties sidepanel, label the Material node as COL.

  2. Connect the Color output of the COL node to the Color input socket of the Output node, then click on the New button on the Material node to create a new material and rename it Armor_U0V0_col; in the Node Editor window, disable the Specular item...