In this recipe, we are going to prepare a little both the file to be used as the library and the hero blend file, which is the file that will output the final rendered animation.
Start Blender and load the Gidiosaurus_shaders_Blender_Internal.blend
file:
Go to the Object Modifiers window and check that the Armature modifiers are correctly enabled for all the objects (that is, the Armature modifiers must be enabled both for the rendering and for the 3D viewport visibility), then save the file.
Press Ctrl + N and click on the Reload Start-Up File pop-up panel to confirm a new brand file: immediately save it as
Gidiosaurus_3D_layout.blend
.