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Blender 3D Cookbook

Blender 3D Cookbook

By : Valenza
4.7 (9)
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Blender 3D Cookbook

Blender 3D Cookbook

4.7 (9)
By: Valenza

Overview of this book

This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it's also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.
Table of Contents (16 chapters)
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15
Index

Introduction


The re-topology of a mesh, as the name itself explains, is simply the reconstruction of that mesh with a different topology; usually, the re-topology is used to obtain a low resolution mesh from a high resolution one.

In our case, this is obviously needed because we are later going to rig and animate our Gidiosaurus, and these tasks would be almost impossible with a mesh as dense as the high resolution sculpted one; we not only need to reconstruct the shape of the mesh with a lower number of vertices, but also with the edge-loops properly placed and flowing for the best render and deformation of the character's features.

In Blender, we have several tools to accomplish this task, both hardcoded into the software or as add-ons to be enabled, and in this chapter, we are going to see them.

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