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Blender 3D Cookbook

Blender 3D Cookbook

By : Valenza
4.7 (9)
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Blender 3D Cookbook

Blender 3D Cookbook

4.7 (9)
By: Valenza

Overview of this book

This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it's also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.
Table of Contents (16 chapters)
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15
Index

Parenting the Armature and Mesh using the Automatic Weights tool


In this recipe, we are going to see one of the more commonly used parenting options: the handy Automatic Weights tool.

Getting ready

Start Blender and open the Gidiosaurus_rig_from_scratch_02.blend file.

  1. Select the Armature item in the Outliner and press Ctrl + Tab to go out of Pose Mode and enter Object Mode.

  2. Go to the Armature window under the Properties sidepanel to switch the Display mode from Wire to Octahedral and deselect the Shapes item.

  3. Enable the third Armature layer by clicking on the 3rd button under the Skeleton subpanel.

  4. Disable the 13th scene layer to hide the Armor.

  5. Go in to Edit Mode and Shift multi-select the MAIN bone, the pole bones and the ctrl bones; in short, all the bones that don't have to deform anything, but are used to control the rig. Press Shift + W and in the Toggle Bone Options pop-up panel, select the Deform item to disable it for all of them at once:

    Toggling the Deform item for all the selected bones...

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