Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
About the Author
About the Reviewers

Detailing the Armor by using the Curve from Mesh tool

In Chapter 3, Polygonal Modeling of the Character's Accessories, in the Using the Mesh to Curve technique to add details recipe, you already saw how to use this technique as a modeling tool. In this recipe, we'll use the same technique but in the opposite direction—to add rivets around the perimeter of the borders of the different Armor parts.

Getting ready

Re-open the Gidiosaurus_limits.blend file; the first thing to do is to model a very lowpoly rivet object to be duplicated on the Armor surface:

  1. Switch to an empty scene layer, press Shift + C to place the 3D Cursor at the center of the grid, and add a Cube primitive mesh. Enter Edit Mode and delete the bottom face, then scale the remaining faces by a value of 0.100 twice, then one last time by 0.500. Move the top face downward to flatten the overall shape a bit and scale the same face by 0.700.

  2. Press A to select all the vertices and W to choose the Subdivide Smooth item from the Specials...