Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Blender 3D Basics Beginner's Guide Second Edition
  • Table Of Contents Toc
Blender 3D Basics Beginner's Guide Second Edition

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
4.4 (25)
close
close
Blender 3D Basics Beginner's Guide Second Edition

Blender 3D Basics Beginner's Guide Second Edition

4.4 (25)
By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (15 chapters)
close
close
3
3. Controlling the Lamp, the Camera, and Animating Objects
14
Index

Chapter 11. Improving Your Lighting and Camera Work

In the previous chapter, you created a world for the sloop to exist in. You created the ocean's surface with texturing. You built an island with the ANT Landscape add-on. You adjusted the landform with proportional editing and then painted the island with Blender Paint. You created an entire pier out of four simple objects and used the Sapling add-on to create trees and then you made rocks to practice your skills with subdivision surfaces. You built houses from a kit and appended a boathouse and a sky to complete the scene.

In this chapter, you will concentrate on lighting and camera use. You'll discover the following:

  • How to create the standard three-point lighting setup
  • How to use lighting falloff and shadows
  • How to use the camera, along with perspective, lenses, depth of field, clipping, choosing shots, and critiquing them
  • How to animate a scene, learn ways to make adjustments, and do rapid test renderings
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Blender 3D Basics Beginner's Guide Second Edition
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon