In the previous chapter, you had a good introduction to animation and computer animation. You learned a little about how to make an animation come alive, and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.
In this chapter, you will learn about the following topics:
The idea behind Blender's windowing system
Manipulating and resizing the Blender windows
3D coordinates and measuring in 3D
Learn how to navigate in the 3D View window
Discover how computers create and use colors