Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 8. Making the Sloop

In the last chapter, you learned a lot to help you make the modeling and animation process easier by planning out what you would do. You created templates for the top view, the front view, and the camera. You also began building your sloop by modeling some of the parts, including the mast, boom, gaff, and bowsprit. You learned a new use for Bézier curves, modeling, and you used it to make the rudder, keel, and tiller. For a change of pace, you finished off by making a short animation to the rumbling piano work of Walter Roland.

In this chapter, you will have the chance to continue to improve your modeling skills by mastering more advanced modeling techniques, including the following:

  • Using Subdivision Surfaces to model the hull and learning how to optimize the number of faces you create

  • Adding detail to the model with edge loops and edge rings

  • Punching holes for windows in the sloop's cabin with Boolean objects

  • Using Spin tools and DupliVerts to make the ship's...